
Competitive multiplayer FPS
Antiutopia
Pure competition.
Built from scratch.
Custom C++ engine / OpenGL
Team-based multiplayer50 kills
The race to victoryEqual starts
No perks or loadouts
Inside the world
EVERY FRAME. IN GAME.
Select an image to explore.
The game
Pure competition.
Built from scratch.
In the early 21st century, political and economic instability pushed nations to the brink. After years of turmoil, the governments of the world signed a historic treaty: merging all nations under a single geopolitical entity known as the One World Order.
For several decades this elite class ruled over the entire world promising an engineered utopia.
And then, unexpectedly, the machine broke. No one knows the exact cause, but the result was the same. The entire world began descending into madness and chaos. Within months the “utopia” dissolved into fractured, desperate states.
As civilization collapsed, two dominant forces seized control of major territories. Neither side seeks peace. Neither side believes the old world can return.
Both claim they can rebuild humanity... in their image.
Welcome to the Antiutopia!
Built by a solo developer using a fully custom 3D engine, Antiutopia strips multiplayer shooters down to their core: movement, aim, and fast decision-making. Matches are quick, intense, and unforgiving. Every kill matters. Every mistake costs your team.
Pure Competitive FPS
• Fast-paced, skill-based gunplay
• No loadouts, no perks, no progression systems
• All players are equal from the moment they spawn
Online Multiplayer
• Team-based matches with up to 12 players
• First team to 50 kills wins—or highest score at time limit
• Friendly fire and suicides cost points, rewarding discipline
Built From Scratch
• Custom engine, custom networking, no third-party game engines
• Optimized for low system requirements and fast load times
• Small install size, quick boots, minimal downtime
Antiutopia isn’t about cosmetics, unlocks, or artificial progression.
It’s about outplaying your opponents! Clean aim, smart movement, and mastering the chaos.
Under the hood
THE CRAFT BEHIND THE GAME.
• UDP client/server multiplayer architecture with replication of actors, inputs, player states, game snapshots, and authoritative server simulation.
• Full game-loop, collision, movement, and animation state handling.
• Blender-to-C++ pipeline for simple 3D Rendering and Animations.
• Engine supports Entity Component System; with capabilities to easily expand further.
Antiutopia
YOUR NEXT WORLD
IS WAITING.
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